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Devcycle/Replace Feature Flag
Last update
Jul 24, 2024
This codemod replaces DevCycle feature flags with a static value provided by the user.
It replaces following SDK method calls: variable
, variableValue
, useVariable
, useDVCVariable
, useVariableValue
.
The codemod accepts the following arguments:
key
: The key of the feature flag to be replaced.value
: The value to replace the feature flag with.type
: The type to which the provided value should be cast.
Example
Before
const simpleCaseValue = dvcClient.variable(user, "simple-case", true).valueconst simpleCase = dvcClient.variable(user, "simple-case", true)const isDefaulted = dvcClient.variable(user, "simple-case", true).isDefaultedconsole.log('isDefaulted: ' + isDefaulted)console.log(dvcClient.variable(user, "simple-case", true))if (simpleCaseValue === true) {const someVar = dvcClient.variable(user, "some-var", "stringy")const templateVar = `Hello, ${someVar}`const concatVar = "Goodbye, " + someVar}if (simpleCase.value) {// Simple Case is trueconsole.log('obj var .value is truthy')}if (simpleCaseValue === 3) {console.log('value var === 3')}const x = simpleCaseValue ? 1 : 0if (dvcClient.variable(user, "simple-case", true).value === true) {console.log('obj.value === true')}if (dvcClient.variable(user, "simple-case", true).value) {console.log('obj.value is truthy')}console.log(dvcClient.variable(user, SIMPLE_CASE, true).value)console.log(useVariableValue("simple-case", true))function hello() {console.log("HELLO")dvcClient.variable(user, "simple-case", true).onUpdate((value) => {heroText.innerHTML = value})}
After
console.log('isDefaulted: ' + true)console.log({key: "simple-case",value: true,defaultValue: true,isDefaulted: true})const someVar = dvcClient.variable(user, "some-var", "stringy")const templateVar = `Hello, ${someVar}`const concatVar = "Goodbye, " + someVar// Simple Case is trueconsole.log('obj var .value is truthy')const x = 1console.log('obj.value === true')console.log('obj.value is truthy')console.log(dvcClient.variable(user, SIMPLE_CASE, true).value)console.log(true)function hello() {console.log("HELLO")}
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